I am writing this report a week after the battle, so details are a bit hazy. The four of us from the other report on the 5th swapped, so I was with the dark eldar player, since we had never played together. I switched to my ork army to keep things interesting. Also, I have only about half as many pictures as I normally take, so this will be a more text-heavy report.
The lists were identical to that of before, namely:
Eldar
Autarch w/ seer council & singing spear
5x wraithguard w/ warlock
5x howling banshees
5x rangers
5x rangers
1x wraithlord w/ 2x TL starcannons
1x wave serpent w/ scatter laser
Dark Eldar
Duke
Haemunculus
5x wracks w/ raider
5x incubi
10x warriors
10x wyches w/ raider
Ravager w/ lances
Talos pain engine w/ meat lance
Space Wolves
Logan Grimnar
5x wolf guard w/ TDA, Arjac
9x grey hunters w/ rhino, wolf guard leader w/ powerfist
6x Long Fangs with meesils
Orks
2x Big Mek
5x Lootas
20x Boyz
20x Boyz
20x Boyz
3x Kanz
-- rokkits
3x Kanz
-- grotzookas
We rolled annihilation for game type and pitched battle for deployment, and ended up going second. Deployment ended like below, with my partner starting all his vehicles off the board in reserve. We took the corner opposite our opponent's.
My partner's warriors and incubi buddied up with my boyz behind the kan wall, of which the grotzooka kans protected our left flank. Our agreed upon plan was to keep everything busy in the midfield, using the cube and mesa as a funnel while the rokkit kans led two squads of boyz to glory on a pincer attack--a submarine move, if you will.
TURN 1
The wave serpent moves straight up 12" towards us, and the rest of their army follows suit. Line of sight issues from the long fangs leaves them shooting wide against the kans, and the display leads the rest of the sloggers to run instead of shoot.
Our turn sees everything move up behind the kans, out of sight of the long fangs. This probably took two minutes.
In shooting, the pain engine tries to bore a hole through the rhino with its meat lance but misses, while the grotzookas unload a full battery on the metal box, causing it to explode in a fiery shower that takes the life of a grey hunter. The lootas roll average like usual and take out the long fang sergeant. The rest of our stuff runs a bit.
TURN 2
Logan takes tank hunters thinking the pain engine was a vehicle and not a monstrous creature, and everything on their side moves up into the breach between the cube and the hill, a space my partner and I affectionately called the cuisinart.
Shooting is void of actual shooting save for the wave serpent, which gets a pen on a grotzooker but whiffs on the force field. Everything else runs, including the far squad of rangers, leaving the field looking like this.
On our turn, my partner decides that since the enemy is coming to him he'll just roll on from the board edge. Reserve rolls favor us and we get the wych raider and ravager. Realizing that the enemy is on a beeline for the cuisinart, I alter course and send my boyz towards the left and up the hill, while my partner unloads witches ready to tear up Logan and Arjac.
The ravager stuns the wave serpent, saving us from its scatter laser for a turn. The grotzookers rain sugar heaven down on Logan, hitting four times on target I think for a total of 22 hits that ended up with two wounds on the terminators, with Logan and Arjac taking one each. The lootas follow the grots' lead and land five wounds on the squad, but all are saved.
TURN 3
The grey hunters move further up into rapid-fire range, and most else shuffles up. Sitting in a stunned vehicle, the wraithguard decide to try their luck in the open. Everything else moves up, again.
The wraithguard take a shot at the raider, but its flickerfield stops the single pen they land. Snipes also do badly, putting only a single saved wound on the warriors. The wraithlord puts an end to the whiffing though with an immobilized result on the wych raider, and the long fangs devastate the ravager, causing it to explode with two penetrating hits. Logan runs again, and for some reason the grey hunters run, too, leaving the board like this.
Orks all move in like sharks scenting blood, while the pain engine shuffles around to get a shot off on the wraithlord with its meat lance. Incubi rolls up but wyches don't, a decision my partner thinks better of when he runs them in shooting.
In shooting, the incubi and wyches run, and the immobilized raider takes out a wraithguard with its lance. Logan gets smothered by grotzookas, and in the best rolling I've ever seen takes 18 wounds, of which he saves 13, leaving Logan alone with two wounds. The warriors take their turn and manage another 12 wounds, but the bastard saves all but one. Finally, the boyz unleash the dakka and manage to polish off the last wound with their 40 shots.
I declare a Waaagh! and direct the other two boyz up the hill into the grey hunters, with a 4" fleet move by the close one and a 3" by the other, which puts the former into assault range--a fact they take advantage of. The grey hunters pop their banner and use their counter-charge to great effect and kill six boys while the 50 odd attacks from the boyz only kill four hunters. Failing both fearless wounds puts the squad at 12 members, barely enough for fearless.
TURN 4
Eldar again shuffles what they have left--one full ranger squad by the fountain, wraithguard, howling banshees, wraithlord, seer council up into the cuisinart. Long fangs lave the wyches in holy frag shells, dropping 14 wounds on their heads, destroying the squad. The rangers manage to pin a rending wound on the pain engine, and the wraithguard immobilize the ravager twice. Note: we misplayed this, it should have taken a gun off at this point.
No one else assaults, but in the existing one, the wulfen marked marine rends a boy and another is killed by chainswords. The boyz whiff like ninnies, but the nob smokes them out with 4 power klaw wounds, leading the boyz into a 4" consolidate, which they use to move towards the heavy weapon crews just in time for our turn.
The raider with the wracks finally comes in at this point, setting its prow towards the wraithguard. We slog our bros up towards the cuisinart, my partner aiming to take out some of the heavy stuff in rapid-fire range. The below shot is mid-phase.
The Talos finally melts the wave serpent with its meat lance and the raider disintegrates three howling banshees, though the wracks and their raider fail to soften up the wraithguard much, landing only a wound from their hex rifle.
The grotzookas airlift several of tons of shrapnel on top of the rightmost rangers and knock them out of the box with 14 wounds. Even better, one of the blasts scattered onto the long fangs behind them, and they took two wounds as well. A second scatter hit the wraithlord, but he shrugged it off like a champ. The lootas roll for only 5 shots, but manage to drop a wound on the farseer and kill a warlock. The boyz who just got sling-shotted across the mesa kill three of the remaining four long fangs with their shootas, then charge in to finish off the survivor, sling shotting another 4" towards the far table edge and hopefully out of range of that dirty wraithlord.
The wracks also charge in like heroes and wipe away two wraithguard, though the rest of their attacks bounce off wraithbone; the wraithguard dick around and serve up no cold dishes but save their fearless wounds.
TURN 5
Wraithlord moves with the seer council towards the boyz, but instead shoots at the wracks' raider and whiffs. The snipers knock out two of the nearby boyz, putting them down to 10 models.
The wracks' combat goes swimmingly, with them cleaving up two wraithguard, leaving just the warlock. The seer council sweeps in to kill the boyz, killing six but losing two of the warlocks for the trouble. At this point we were getting shooed out of the store, so I opted not to use my bosspole and instead failed morale by a lot, and got swept by the farseer.
The until-now forgotten banshees also assaulted the incubi, who had a hilarious record in the last game, continued their streak by losing two models and killing none, but staying stuck in.
On our turn, my grotzookas put an end to the ranger menace while rokkits and lootas finished off the wraithlord who had taken a wound earlier from the meat lance I believe. The boyz who had just crossed the hill shot up the farseer enough to take him down.
At this point, I convinced our opponent to concede.
RESULTS
My team ended with ten KP, while our opponents had three for a clear victory. Both these players were what we term novices, and thus while familiar with the rules for the most part made several tactical errors, namely going anywhere near the cuisinart. Being an annihilation game, I think bloodlust got the better of them. But for that simple error of moving instead of staying put, I think they might have gotten the better of us.
MVP goes hands down to the grotzookers, who excoriated the hell out of the enemy every turn.
Hero of the Game must needs go to Logan, because only he could survive three turns of concentrated fire and still manage to get into assault range.
The lists were identical to that of before, namely:
Eldar
Autarch w/ seer council & singing spear
5x wraithguard w/ warlock
5x howling banshees
5x rangers
5x rangers
1x wraithlord w/ 2x TL starcannons
1x wave serpent w/ scatter laser
Dark Eldar
Duke
Haemunculus
5x wracks w/ raider
5x incubi
10x warriors
10x wyches w/ raider
Ravager w/ lances
Talos pain engine w/ meat lance
Space Wolves
Logan Grimnar
5x wolf guard w/ TDA, Arjac
9x grey hunters w/ rhino, wolf guard leader w/ powerfist
6x Long Fangs with meesils
Orks
2x Big Mek
5x Lootas
20x Boyz
20x Boyz
20x Boyz
3x Kanz
-- rokkits
3x Kanz
-- grotzookas
We rolled annihilation for game type and pitched battle for deployment, and ended up going second. Deployment ended like below, with my partner starting all his vehicles off the board in reserve. We took the corner opposite our opponent's.
My partner's warriors and incubi buddied up with my boyz behind the kan wall, of which the grotzooka kans protected our left flank. Our agreed upon plan was to keep everything busy in the midfield, using the cube and mesa as a funnel while the rokkit kans led two squads of boyz to glory on a pincer attack--a submarine move, if you will.
Note the camouflaged lootas on top of the tower. Three are on top, while two are on the second level.
TURN 1
The wave serpent moves straight up 12" towards us, and the rest of their army follows suit. Line of sight issues from the long fangs leaves them shooting wide against the kans, and the display leads the rest of the sloggers to run instead of shoot.
Our turn sees everything move up behind the kans, out of sight of the long fangs. This probably took two minutes.
In shooting, the pain engine tries to bore a hole through the rhino with its meat lance but misses, while the grotzookas unload a full battery on the metal box, causing it to explode in a fiery shower that takes the life of a grey hunter. The lootas roll average like usual and take out the long fang sergeant. The rest of our stuff runs a bit.
TURN 2
Logan takes tank hunters thinking the pain engine was a vehicle and not a monstrous creature, and everything on their side moves up into the breach between the cube and the hill, a space my partner and I affectionately called the cuisinart.
Shooting is void of actual shooting save for the wave serpent, which gets a pen on a grotzooker but whiffs on the force field. Everything else runs, including the far squad of rangers, leaving the field looking like this.
On our turn, my partner decides that since the enemy is coming to him he'll just roll on from the board edge. Reserve rolls favor us and we get the wych raider and ravager. Realizing that the enemy is on a beeline for the cuisinart, I alter course and send my boyz towards the left and up the hill, while my partner unloads witches ready to tear up Logan and Arjac.
The ravager stuns the wave serpent, saving us from its scatter laser for a turn. The grotzookers rain sugar heaven down on Logan, hitting four times on target I think for a total of 22 hits that ended up with two wounds on the terminators, with Logan and Arjac taking one each. The lootas follow the grots' lead and land five wounds on the squad, but all are saved.
TURN 3
The grey hunters move further up into rapid-fire range, and most else shuffles up. Sitting in a stunned vehicle, the wraithguard decide to try their luck in the open. Everything else moves up, again.
The wraithguard take a shot at the raider, but its flickerfield stops the single pen they land. Snipes also do badly, putting only a single saved wound on the warriors. The wraithlord puts an end to the whiffing though with an immobilized result on the wych raider, and the long fangs devastate the ravager, causing it to explode with two penetrating hits. Logan runs again, and for some reason the grey hunters run, too, leaving the board like this.
Orks all move in like sharks scenting blood, while the pain engine shuffles around to get a shot off on the wraithlord with its meat lance. Incubi rolls up but wyches don't, a decision my partner thinks better of when he runs them in shooting.
In shooting, the incubi and wyches run, and the immobilized raider takes out a wraithguard with its lance. Logan gets smothered by grotzookas, and in the best rolling I've ever seen takes 18 wounds, of which he saves 13, leaving Logan alone with two wounds. The warriors take their turn and manage another 12 wounds, but the bastard saves all but one. Finally, the boyz unleash the dakka and manage to polish off the last wound with their 40 shots.
I declare a Waaagh! and direct the other two boyz up the hill into the grey hunters, with a 4" fleet move by the close one and a 3" by the other, which puts the former into assault range--a fact they take advantage of. The grey hunters pop their banner and use their counter-charge to great effect and kill six boys while the 50 odd attacks from the boyz only kill four hunters. Failing both fearless wounds puts the squad at 12 members, barely enough for fearless.
TURN 4
Eldar again shuffles what they have left--one full ranger squad by the fountain, wraithguard, howling banshees, wraithlord, seer council up into the cuisinart. Long fangs lave the wyches in holy frag shells, dropping 14 wounds on their heads, destroying the squad. The rangers manage to pin a rending wound on the pain engine, and the wraithguard immobilize the ravager twice. Note: we misplayed this, it should have taken a gun off at this point.
No one else assaults, but in the existing one, the wulfen marked marine rends a boy and another is killed by chainswords. The boyz whiff like ninnies, but the nob smokes them out with 4 power klaw wounds, leading the boyz into a 4" consolidate, which they use to move towards the heavy weapon crews just in time for our turn.
The raider with the wracks finally comes in at this point, setting its prow towards the wraithguard. We slog our bros up towards the cuisinart, my partner aiming to take out some of the heavy stuff in rapid-fire range. The below shot is mid-phase.
The Talos finally melts the wave serpent with its meat lance and the raider disintegrates three howling banshees, though the wracks and their raider fail to soften up the wraithguard much, landing only a wound from their hex rifle.
The grotzookas airlift several of tons of shrapnel on top of the rightmost rangers and knock them out of the box with 14 wounds. Even better, one of the blasts scattered onto the long fangs behind them, and they took two wounds as well. A second scatter hit the wraithlord, but he shrugged it off like a champ. The lootas roll for only 5 shots, but manage to drop a wound on the farseer and kill a warlock. The boyz who just got sling-shotted across the mesa kill three of the remaining four long fangs with their shootas, then charge in to finish off the survivor, sling shotting another 4" towards the far table edge and hopefully out of range of that dirty wraithlord.
The wracks also charge in like heroes and wipe away two wraithguard, though the rest of their attacks bounce off wraithbone; the wraithguard dick around and serve up no cold dishes but save their fearless wounds.
TURN 5
Wraithlord moves with the seer council towards the boyz, but instead shoots at the wracks' raider and whiffs. The snipers knock out two of the nearby boyz, putting them down to 10 models.
The wracks' combat goes swimmingly, with them cleaving up two wraithguard, leaving just the warlock. The seer council sweeps in to kill the boyz, killing six but losing two of the warlocks for the trouble. At this point we were getting shooed out of the store, so I opted not to use my bosspole and instead failed morale by a lot, and got swept by the farseer.
The until-now forgotten banshees also assaulted the incubi, who had a hilarious record in the last game, continued their streak by losing two models and killing none, but staying stuck in.
On our turn, my grotzookas put an end to the ranger menace while rokkits and lootas finished off the wraithlord who had taken a wound earlier from the meat lance I believe. The boyz who had just crossed the hill shot up the farseer enough to take him down.
At this point, I convinced our opponent to concede.
RESULTS
My team ended with ten KP, while our opponents had three for a clear victory. Both these players were what we term novices, and thus while familiar with the rules for the most part made several tactical errors, namely going anywhere near the cuisinart. Being an annihilation game, I think bloodlust got the better of them. But for that simple error of moving instead of staying put, I think they might have gotten the better of us.
MVP goes hands down to the grotzookers, who excoriated the hell out of the enemy every turn.
Hero of the Game must needs go to Logan, because only he could survive three turns of concentrated fire and still manage to get into assault range.
Hey Fishy, you should come write battle reports for me. kthx.
ReplyDeletecome play with me, i will write that battle report up ;p
ReplyDelete