Sunday, January 1, 2012

2012.01.01 Space Wolves v. Space Marines

This is another league match, this time against Space Marines. This is the second game I've played with my opponent, who played Chaos Daemons with me in a team match back in November.


The Challenger:

Master of the Forge w/o beamer

5x Scouts
- snipes
- cloaks
- Tellion

5x Marines

Ironclad Dreadnought
- hammer, dccw
- melta, heavy flamer


The Defender:

Rune Priest
- Hurricane
- Lightning
- Melta bombs
- Talisman

7x Grey Hunters
- Rhino
- Melta

5x Grey Hunters
- Razorback w/ TL HB
- Melta

5x Grey Hunters
- Razorback w/ TL HB
- Melta


We rolled dawn of war deployment and capture and control,  and my opponent won the roll to go first. I placed my objective behind the large mesa while he put his behind his crystal. I rolled to seize and succeeded, even though I had started all off. His scouts infiltrate into the ruins on my right table edge.


TURN 1

I rolled my tanks on, settling on putting the bulk of my forces into taking his objective while letting one razorback hold my own. Everything starts 6" off table edge and starts shooting, though between heavy bolters and living lightning I only manage to take out a single scout and tac marine.


He scoots his tac marines behind the crystal to make life hard for me, and runs his dreadnought. Snipers score a lucky on the razorback and take out its heavy bolter.


TURN 2

I move my tanks up at speed and disembark from the razorback on the right. Those grey hunters manage to inflict seven wounds with 8 bolter shots and a melta, but only one scout goes down and subsequently pass their morale check. The other razorback puts three wounds on the forgemaster and one sticks, putting him at 1W. Living lightning fails to glance the dreadnought.


The dreadnought and forgemaster both run, while the scouts can't stick a wound on the hunters. The tac marines keep their cool behind the crystal.


TURN 3

The grey hunters also fail to wound the scouts, leaving them with their three models, but the razorback picks up the slack and takes them down to two (still pass morale), and living lightning again does nothing.

 My opponent runs his beat sticks further, while the scouts again do no damage.


TURN 4

My APC's rush the dreadnought in an attempt to get melta range, while the grey hunters on the right force the scouts to ground, saving me a turn of shooting. I double melta the dreadnought, missing with the close one and failing to glance with the other, leaving me totally fucked, because at this point in the game I have completely forgotten my priest has melta bombs.

Heavy bolter fire clips a single marine standing a little far away from the crystal and they break, running 7" off his objective.


My opponent charges his dread in full tilt and takes out more than a couple models. I keep the rune priest in hopes he will charge his forgemaster into combat next turn, and I pass my morale check.


TURN 5

My razorback puts the final wound on the forgemaster, and we tie combat because his dice betray him. The far grey hunter squad spreads itself out to hold the objective but has to run to do so.


Combat resolves and the rune priest gets squarshed.


TURN 6

The far right grey hunters take another scout down, putting the squad at one model. My other tanks go for the throat, hoping to force another morale check on the tac marines. The gambit fails.

My opponent assaults the razorback and wrecks it, and we roll up a 3 to continue.



RESULTS

I hold my objective and so does my opponent for a tie. Aside from forgetting that vehicles contest objectives and that my priest had melta bombs, I think I did all right. Failing two melta shots against the dreadnought certainly sucked though.









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