Sunday, January 1, 2012

2012.01.01 Space Wolves v. Grey Knights

This league match was against the same GK army as that on the 30th.

The Challenger:

Inquistor
- Hellrifle

5x Grey Knight Terminators
- Psycannon
- Stuff

5x Grey Knight Terminators
- Psycannon
- Stuff


The Defender:

Rune Priest
- Hurricane
- Lightning
- Melta bombs
- Talisman

7x Grey Hunters
- Rhino
- Melta

5x Grey Hunters
- Razorback w/ TL HB
- Melta

5x Grey Hunters
- Razorback w/ TL HB
- Melta
 

We rolled up a pitched battle for deployment and seize ground with three objectives for our mission, with one in the ruins to the left and two on the right.. I won the roll to deploy first and took it, while my opponent kept one GKT squad to deep strike and the other on the map at the far left objective. He rolled to seize and failed.



TURN 1

Counting my blessings and good luck, I drive to the other side of the map and watch my opponent do a mental face-palm.


On his turn he runs up to the objective.



TURN 2

I drive my tanks up further and deploy the hunters, managing to inflict a wound on his inquisitor as well as a heavy bolter wound on the GKT.


My opponent rolls a two for his deep strikers, but shuffles up his GKT to sit on the objective, just out of range of the ass end of the razorback.


TURN 3

I spread my forces out around the two objectives to force a mishap.


My opponent gets his deep strikers in, and puts them down on the mesa just above the crystal. He scatters like 5", which is just barely enough to get him on the edge of the hill. Terminators being the 40mm bastards they are, he can't make a complete circle and rolls a 2 on the mishap table.


RESULTS

My opponent conceded after the mishap.

I must admit to playing my opponent here by putting that razorback there. I knew the odds were very good that he would calculate out that 1 squad of GKT could handle my two of grey hunters and deploy just like this. It certainly paid off.

After this match I played Eldar, but my camera died and didn't bother writing anything down. It was an annihilation match, and I got annihilated. I cannot deal with wraithlords in this list.

2012.01.01 Space Wolves v. Space Marines

This is another league match, this time against Space Marines. This is the second game I've played with my opponent, who played Chaos Daemons with me in a team match back in November.


The Challenger:

Master of the Forge w/o beamer

5x Scouts
- snipes
- cloaks
- Tellion

5x Marines

Ironclad Dreadnought
- hammer, dccw
- melta, heavy flamer


The Defender:

Rune Priest
- Hurricane
- Lightning
- Melta bombs
- Talisman

7x Grey Hunters
- Rhino
- Melta

5x Grey Hunters
- Razorback w/ TL HB
- Melta

5x Grey Hunters
- Razorback w/ TL HB
- Melta


We rolled dawn of war deployment and capture and control,  and my opponent won the roll to go first. I placed my objective behind the large mesa while he put his behind his crystal. I rolled to seize and succeeded, even though I had started all off. His scouts infiltrate into the ruins on my right table edge.


TURN 1

I rolled my tanks on, settling on putting the bulk of my forces into taking his objective while letting one razorback hold my own. Everything starts 6" off table edge and starts shooting, though between heavy bolters and living lightning I only manage to take out a single scout and tac marine.


He scoots his tac marines behind the crystal to make life hard for me, and runs his dreadnought. Snipers score a lucky on the razorback and take out its heavy bolter.


TURN 2

I move my tanks up at speed and disembark from the razorback on the right. Those grey hunters manage to inflict seven wounds with 8 bolter shots and a melta, but only one scout goes down and subsequently pass their morale check. The other razorback puts three wounds on the forgemaster and one sticks, putting him at 1W. Living lightning fails to glance the dreadnought.


The dreadnought and forgemaster both run, while the scouts can't stick a wound on the hunters. The tac marines keep their cool behind the crystal.


TURN 3

The grey hunters also fail to wound the scouts, leaving them with their three models, but the razorback picks up the slack and takes them down to two (still pass morale), and living lightning again does nothing.

 My opponent runs his beat sticks further, while the scouts again do no damage.


TURN 4

My APC's rush the dreadnought in an attempt to get melta range, while the grey hunters on the right force the scouts to ground, saving me a turn of shooting. I double melta the dreadnought, missing with the close one and failing to glance with the other, leaving me totally fucked, because at this point in the game I have completely forgotten my priest has melta bombs.

Heavy bolter fire clips a single marine standing a little far away from the crystal and they break, running 7" off his objective.


My opponent charges his dread in full tilt and takes out more than a couple models. I keep the rune priest in hopes he will charge his forgemaster into combat next turn, and I pass my morale check.


TURN 5

My razorback puts the final wound on the forgemaster, and we tie combat because his dice betray him. The far grey hunter squad spreads itself out to hold the objective but has to run to do so.


Combat resolves and the rune priest gets squarshed.


TURN 6

The far right grey hunters take another scout down, putting the squad at one model. My other tanks go for the throat, hoping to force another morale check on the tac marines. The gambit fails.

My opponent assaults the razorback and wrecks it, and we roll up a 3 to continue.



RESULTS

I hold my objective and so does my opponent for a tie. Aside from forgetting that vehicles contest objectives and that my priest had melta bombs, I think I did all right. Failing two melta shots against the dreadnought certainly sucked though.









2012.01.01 Space Wolves v. Space Wolves

This report is the first for our escalation league. The league starts out at 500 points and will ramp up 250 every month, and conclude with a tournament at the end. I'll be playing my Space Wolves army, but so far we have Grey Knights (whom we've met), Eldar, Space Marines, Tau, two Imperial Guard, another Space Wolves (whom we've also met) and a Necron player.

Today I played Space Wolves, Space Marines, Grey Knights and Eldar, but my camera died during the GK game so I don't have a report for the Eldar match.


The Challenger:
God damn Space Wolves

Rune Priest
- Lightning
- JOTWW

5x Grey Hunters
- Rhino
- Melta

5x Grey Hunters
- Rhino
- Melta

5x Long Fangs
- 2x missile launchers
- 2x plasma cannons


The Defender:
More god damned Space Wolves

Rune Priest
- Hurricane
- Living Lightning
- Melta bombs
- Talisman

7x Grey Hunters
- Rhino
- Melta


5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta

5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta

We rolled up seize ground with five objectives and a spearhead deployment, and I failed yet again to win first deployment.




Deployment looked like this. I have the advantage with more troops, but my opponent still has a lot more firepower, and he is much better general than I am.

TURN 1

My opponent rolls up with one rhino and smokes while the grey men pile out of the other with the rune priest. His long fangs do no damage, but living lightning immobilizes the leader razorback, which will force me to make dangerous terrain tests to get around it.


 I succeed my test for one razorback and skirt the edge with the other. My rune priest skiddadles out of his metal box in an attempt to saturate the long fang fire so I can get a tank across the board to contest an objective.



My return fire sees 5 wounds placed on the long fangs between lightning and heavy bolters but they save them all. Thus starts an skein of good rolls for my opponent.

TURN 2



Tanks scoot around towards my left table edge and the disembarked squad with the rune priest attempts to straddle two objectives. The long fangs only manage three wounds with all their fire concentrated on the rune priest's squad, who save all but one. Thankfully one of the fangs got hot. (But not so thankfully as to have failed his armor save.)

Lightning shots into the immobilized razorback whiffs, while the other rhino uses its smoke launchers. 




I shuffle tanks a bit and then lay everything I have into the long fangs.




Ten wounds between lightning and heavy bolters gets whittled down to two that stick, knocking out a plasma cannon and the squad leader.



TURN 3


The slow march to the middle ground continues, and the war of the rune priests is carried by my opponent who cracks open a hunter from my rune priest's squad. Emboldened, his rhino's storm bolter also puts some holes in a trooper, leaving my squad at 5 models.


My razorbacks return the favor by munching on the last of the long fangs and finally getting a pen with a single shot lightning bolt, though it's stopped by cover. 





TURN 4


My opponent rolls on and tries to eat my rune priest but thankfully it's nullified, along with storm bolter shots from the rhinos.


I too march up to the middle and disembark my last squad who explode the rune priest's rhino.


My rune priest then lays into the squad, putting a wound onto the enemy rune priest. Heavy bolters do nothing.


TURN 5

My opponent runs his rhino up for interference between his rune priest and the squad that just put a cap in his ride's ass. The rune priest then returns the favor by whittling the squad down to two models.


I drive the razorback up to contest the objective with my opponent and do not fail to do fuck-all with any shooting, though the micro-squad runs far enough to make it within what I figure is 3" of the objective. 


Note that it's actually all the way inside the cover but fell out when I was taking the trees off, so they are a bottle cap's diameter closer than the photo shows.

We roll a 4 to continue.


TURN 6

Melta and lightning wreck the contesting razorback, while his rhino tries to blockade my rune priest.


My rune priest shuffles out behind his rhino and puts a spell on his grey hunters straddling the two objectives, electrocuting two, which is enough to force him onto one.


We roll a 6 to continue.


TURN 7

Jaws eats a hunter while the rune priest passes his check, but the hunter fails his morale check and takes him off the objective, but in any case my opponent puts his rhino onto it.

I finish by trying to shoot his RP off the objective rather than blowing up the rhino.


RESULTS

My opponent holds two, while I hold one and contest another. In the report I make mention of driving my razorback up to contest his objective, but that is a dirty lie because I totally forgot that while vehicles can't hold objectives, they can contest them. Evidence is, of course, my rhino sitting on its ass instead of tanking shocking his rune priest so I could get a tie.

MVP: Long fangs. Absorbed a ton of shots and still laid out some solid wounds.

Hero of the Match: No one on my team deserves this award, the amount of fuck-ups in this match on my part are cringe-worthy.