This is the first game of 40K I played in over a month--between finishing up my first publication, Thanksgiving and finals I didn't have a lot of time to waste. The local game store's escalation league was slated to begin January 1, so I took the opportunity to meet a new player and get a game in on my proposed list.
The Challenger:
Woof, woof, woof, woof
Rune Priest
- JOTWW
- Living Lightning
5x Grey Hunters
- Rhino
- Melta
5x Grey Hunters
- Razorback w/ TL lascannon
- Melta
4x Long Fangs
- 3x missile launchers
The Defender:
Who let the wolves out?
Rune Priest
- Hurricane
- Living Lightning
- Melta bombs
- Talisman
5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
6x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
6x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
The game was capture and control with a dawn of war deployment. My opponent won the roll to go first and sat his tanks on the 24" line. His objective was seated in the black ruins in his deployment zone, while mine is the scatter die on the three story ruins on the bottom left in the picture below. I elected to start all off, and failed to seize.
TURN 1
This turn was largely uneventful for my opponent, who did nothing but run his long fangs up into a corner ruin. On my turn, I rolled on and decide to cruise rather than shoot after the tanks roll on in the formation below.
TURN 2
My opponent scoots his tanks back before fusillading my own.
His razorback pewpews the unpainted razorback but only manages to shake it. Unfortunately his long fangs have better luck and wreck the razorback on the far left with three pens. The enemy rune priest tries to rip into the exposed grey hunters with living lightning but my own's runic weapon stops it cold and his storm bolter whiffs.
My first order of business to move the grey hunters & rune priest toward the ruins and my tanks up into his business.
I elect to shoot with the bolters this turn rather than get to his objective, but the HB's forsake me and manage no glances on his razorback. Similarly, the rune priest pops off three lightning bolts at the rhino and manages to whiff all.
TURN 3
My opponent continues his ordered retreat towards his objective in his tanks, and makes good use of the open ground. The long fangs split fire between my grey hunters and the unpainted razorback, inflicting two unsaved wounds on the former and chipping the paint on the latter. The lascannon puts a hole through the painted razorback's engine chassis, immobilizing it, while a well placed lightning bolt from the enemy rune priest roasts the thingamajig that makes tanks explode from electrical shocks. Of its occupants, one was taking a piss during the attack and summarily electrocuted, while another heroically decided to stay behind and sink with the proverbial ship.
Bolter rounds from the rhino pound the dirt in front of the rune priest's squad, getting them a bit dirty but not much else.
On my turn, the rune priest makes it to the base of the ruins, while the other two squads make a beeline for the razorback and the juicy objective it holds.
Lightning envelopes the enemy rhino, but only manages to stun it, while everyone else runs in the shooting phase for 4". I forget to shoot with the heavy bolter.
TURN 4
My opponent skips his movement phase and manages to pin a wound onto the closest grey hunter squad and the rune priest's squad.
On my turn, the rune priest finally makes out of LOS of the long fangs, but also fails his psychic test. The other two squads get high run rolls and continue their jog towards the opponent's objective. Fortunately this turn I did remember to shoot the heavy bolter and manage to pop the lascannon off of the razorback.
TURN 5
My opponent drives the rhino towards his objective and concentrates fire on the closest grey hunter squad, but only manage to knock it down two models, leaving one. Assault sees him clean that fellow up.
On my turn, I knock out two of the opposing grey hunter models with bolter fire from the other grey hunter squad but am just outside assault range. The rune priest hides behind the blocking ruins.
TURN 6
The rhino drives its squad closer to the objective, but fails to wound with bolters and lightning this turn. His other squad assaults into me, but even outnumbered 5-3 we both whiff in both phases.
Game length is rolled and comes up a two.
RESULTS
I held my objective and he held his, so we tied. This game made me realize that for as long as I've been into 40K, I have not a lot of games under my belt and while I may know the rules, I don't have a great feel for strategy and have a lot to learn.
MVP: Basically everything my opponent had. The value comes from informing me how Space Wolves can be played, properly.
Hero of the Match: Bleh.
The Challenger:
Woof, woof, woof, woof
Rune Priest
- JOTWW
- Living Lightning
5x Grey Hunters
- Rhino
- Melta
5x Grey Hunters
- Razorback w/ TL lascannon
- Melta
4x Long Fangs
- 3x missile launchers
The Defender:
Who let the wolves out?
Rune Priest
- Hurricane
- Living Lightning
- Melta bombs
- Talisman
5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
6x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
6x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
The game was capture and control with a dawn of war deployment. My opponent won the roll to go first and sat his tanks on the 24" line. His objective was seated in the black ruins in his deployment zone, while mine is the scatter die on the three story ruins on the bottom left in the picture below. I elected to start all off, and failed to seize.
TURN 1
This turn was largely uneventful for my opponent, who did nothing but run his long fangs up into a corner ruin. On my turn, I rolled on and decide to cruise rather than shoot after the tanks roll on in the formation below.
TURN 2
My opponent scoots his tanks back before fusillading my own.
His razorback pewpews the unpainted razorback but only manages to shake it. Unfortunately his long fangs have better luck and wreck the razorback on the far left with three pens. The enemy rune priest tries to rip into the exposed grey hunters with living lightning but my own's runic weapon stops it cold and his storm bolter whiffs.
My first order of business to move the grey hunters & rune priest toward the ruins and my tanks up into his business.
I elect to shoot with the bolters this turn rather than get to his objective, but the HB's forsake me and manage no glances on his razorback. Similarly, the rune priest pops off three lightning bolts at the rhino and manages to whiff all.
TURN 3
My opponent continues his ordered retreat towards his objective in his tanks, and makes good use of the open ground. The long fangs split fire between my grey hunters and the unpainted razorback, inflicting two unsaved wounds on the former and chipping the paint on the latter. The lascannon puts a hole through the painted razorback's engine chassis, immobilizing it, while a well placed lightning bolt from the enemy rune priest roasts the thingamajig that makes tanks explode from electrical shocks. Of its occupants, one was taking a piss during the attack and summarily electrocuted, while another heroically decided to stay behind and sink with the proverbial ship.
Bolter rounds from the rhino pound the dirt in front of the rune priest's squad, getting them a bit dirty but not much else.
On my turn, the rune priest makes it to the base of the ruins, while the other two squads make a beeline for the razorback and the juicy objective it holds.
Lightning envelopes the enemy rhino, but only manages to stun it, while everyone else runs in the shooting phase for 4". I forget to shoot with the heavy bolter.
TURN 4
My opponent skips his movement phase and manages to pin a wound onto the closest grey hunter squad and the rune priest's squad.
On my turn, the rune priest finally makes out of LOS of the long fangs, but also fails his psychic test. The other two squads get high run rolls and continue their jog towards the opponent's objective. Fortunately this turn I did remember to shoot the heavy bolter and manage to pop the lascannon off of the razorback.
TURN 5
My opponent drives the rhino towards his objective and concentrates fire on the closest grey hunter squad, but only manage to knock it down two models, leaving one. Assault sees him clean that fellow up.
On my turn, I knock out two of the opposing grey hunter models with bolter fire from the other grey hunter squad but am just outside assault range. The rune priest hides behind the blocking ruins.
TURN 6
The rhino drives its squad closer to the objective, but fails to wound with bolters and lightning this turn. His other squad assaults into me, but even outnumbered 5-3 we both whiff in both phases.
Game length is rolled and comes up a two.
RESULTS
I held my objective and he held his, so we tied. This game made me realize that for as long as I've been into 40K, I have not a lot of games under my belt and while I may know the rules, I don't have a great feel for strategy and have a lot to learn.
MVP: Basically everything my opponent had. The value comes from informing me how Space Wolves can be played, properly.
Hero of the Match: Bleh.
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