My opponent from the Dark Eldar game earlier in the day got tag-teamed by a new player and myself. I played my Kan Wall Orks, and my partner rolled out a small force of Eldar replete with two wraithlords. The points limit was set at 2000, so the Dark Eldar player added some hellions to flush out his force, but otherwise the list was the same.
Reavers and raiders and ravagers, oh my!
Haemonculus
Duke
~10x warriors, raider, blaster
~10x warriors, raider, blaster pistol
~10x wyches, raider, 2x hydra gauntlets
5x Wracks
5x Trueborn
5x Incubi
5x Scourges
6x Reavers
2x ravagers, one with lances & one with disintegrator cannons.
1x Razorwing
8x Hellions, helliarch
Waaagh! The orks! Dakka dakka!
2x Big Mek
5x Lootas
22x Shoota boyz, nob, pk, bosspole
22x Shoota boyz, nob, pk, bosspole
22x Shoota boyz, nob, pk, bosspole
3x Killa Kanz, rokkits
3x Killa Kanz, grotzookas
The Council Has Arrived
1x Farseer, 3x warlocks, guide
5x Pathfinders
5x Pathfinders
1x Wraithlord, sword, scatter laser
1x Wraithlord, EML, starcannon
Our opponent rolled for game and deployment, unfortunately we got annihilation again. Deployment type was dawn of war, which I wasn't terribly impressed with, but it came out okay so I can't complain too much.
TURN 1
My partner won the roll for first turn and I suggested we go second. The board started out pretty lonely: our opponent stuck a squad of wracks and the haemunculus and I stayed all-off, though my partner plopped his pathfinders in the bush and the ruins, giving us some excellent fire support.
Our opponent then walked on some warriors with the duke, his trueborn and his incubi and proceeded to run them towards their doom.
On our turn, we opted to shelter the Eldar with the main ork force behind the kans, and sat up as far away from the board edge as possible so I could cram all my boyz in. A lone wave serpent stuffed with banshees secured our right flank with the pathfinders.
TURN 2
Our opponent rolled for reserve and was rewarded with both ravagers, his hellions, his scourges and a raider full of wyches. After my last encounter with the wyches, I wanted basically nothing to do with them. Excited as I was dismayed at their arrival, he put them down halfway between the ruins and the table edge, roughly 10" away from my leftmost kan wall and boyz squad, not to mention lootas. Then the heavens parted and I heard angels sing as the Mork-damned machine mishapped off the table edge and into oblivion. High fives were liberally applied between ork and eldar.
The rest were basically on target, but who cares? Ding-dong the wyches were dead. Unfortunately his scourges took the mishap personally and laid waste to the wave serpent, turning it inside out. The banshees escaped, though one was a little slower than the rest and got caught in the explosion, thinning their number down to four.
The hellions on the other hand whiff with their special weapon but manage to break the pathfinder squad inside the ruins with splinter pod fire. The ravagers whiff with lance fire at the kans thanks to your friendly neighborhood big mek, and the footslogging warriors inflict minimal casualties against the second pathfinder squad in the bush. Similarly, the second ravager did nothing in its attacks against the pathfinders.
On our turn, the two pathfinders falling back regroup and we mulched some inches towards the enemy, shooting up the hellion squad hiding behind the ruins, laving four with enough shoota slugs to end their hijinks forever. The rokkit kans whiff, as do the banshees with their pre-assault lovetaps, but they annihilate the scourges in close combat with mirror blades.
The top of turn 3 started like this:
TURN 3
The rest of our opponent's reserves come in, leaving the board a bit more packed in.
Everything moves up, and the razorwing drops three huge blast missiles onto the middle boyz squad, killing 16 out of 22. Thankfully, they pass their leadership test and no boss pole was necessary. Shooting is otherwise uneventful.
On our turn, we follow form and the green tide + eldar roll up towards the enemy, though the banshees. My boyz obliterate the incubi sneaking around the side of the ruins and the wraithlord's scatter laser turns all but one of the hellions to dust. The ravager atop the hill takes a glance from the starcannon and gets stuck in, which was pretty great.
The grotzooka kanz plus a mob full of shootas sends the reavers to a swift end. Lootas inflict minimal casualties on the wracks, but assault sees the end of the hellions and the green tide sweeping towards them.
This turn also saw the pathfinders dropping all but one of the trueborn in shooting. Go team!
TURN 4
Our opponent's movement phase saw a swift retreat of wracks in the face of kans, wraithlords, twenty-two boyz and a very pissed off farseer who had yet to get into killing range. The raider with warriors near the grotzooka kans moves up to cover. He moves his ravager off to the side a bit to get a better shot at the banshees swimming for cover, missing, but also knocked out another kan with blaster fire from the warriors. I marked this turn down in my notes as "lots of whiff," but I'm pretty sure the last razorwing missile also leveled like 6-8 boyz in the third squad this turn. Obviously I have no idea what I am talking about.
Dismayed by our egregious advance into his model count, he was disappointed even further on our turn when my kans took a liking to his raider. My partner and I finally remembered to use guide, and his wraithlord decided to drill a hole through the damn thing with a missile.
After the warriors piled out, squad two and accompanying kan were already primed and ready to assail the raider and decided its squishier contents were probably a better choice anyway. Combat was a wash, each side losing one wound.
TURN 5
Our opponent shifted his guys around a bit, moving the wracks towards the far kan wall to get off a great shot against one of the wraithlords, who received its first wound of the match. The non-immobilized ravager, tired of taking potshots at the lone pathfinder, shoots at boyz squad three, dropping four wounds on its eight-boy squad. All four saves were made with boxcars. BOO YA! Sadly one of the boyz celebrated a bit too loudly and gave his position away to a warrior with a blaster, who took his head off at the knees.
Not to end on a sad note, though, as our intrepid grotzooka kan and nob laid waste to the stuck-in warriors, who lost combat by two and failed their morale check. Rolling 4" for its fall back move, the nob squad cranked out a seven to tie to sweep. Huzzah! Just to put a point on it, they consolidated 5" straight into the remaining warrior squad.
On our turn, the only kan wall big enough for the title advanced on the wracks after my opponent mentioned they didn't have anything that could even glance them.
This turn the wraithlords continued their streak and wiped out two more wracks and took out the splinter cannon on the razorwing--the first damage done to the damn thing in either of my games that day. The pathfinders took some more potshots and laid out a couple of wounds.
The kanz, in a fit of accuracy slapped the remaining wrack and haemunculus with two missiles, causing instant death instantly. Shooting also saw four warriors laid out from shoota fire, which was exactly odds. The kan assaulted the ravager, whiffing, while the boyz and big mek filleted another two warriors.
Our opponent rolled for game length and it came up a 2.
RESULTS
Final score was 9 to 1 I believe, us having lost the wave serpent way back on turn 2. Between massed shoota fire, 4+ cover saves and an interminable amount of T4 bodies, dark eldar were overrun handily. However, I am uncertain the match would've ended so one-sidedly had the wyches not mishapped into perdition, but we may have had enough firepower on that side of the table to clean their clocks.
I also am generally very leery about splitting my orks up like I did here, but with eldar support on the left flank it worked out fabulously. The kan wall on the right flank even disintegrated just as the boyz reached assault range, so perfect.
The MVP this match has to go to the kanz, without which there would've been no game.
Conversely, Hero of the Game definitely goes to the wraithlords. I think my partner was pretty disappointed by the disparity in dice we were rolling on any given turn, but to be completely honest I think those wraithlords put up enough pressure to break the left front.
Reavers and raiders and ravagers, oh my!
Haemonculus
Duke
~10x warriors, raider, blaster
~10x warriors, raider, blaster pistol
~10x wyches, raider, 2x hydra gauntlets
5x Wracks
5x Trueborn
5x Incubi
5x Scourges
6x Reavers
2x ravagers, one with lances & one with disintegrator cannons.
1x Razorwing
8x Hellions, helliarch
Waaagh! The orks! Dakka dakka!
2x Big Mek
5x Lootas
22x Shoota boyz, nob, pk, bosspole
22x Shoota boyz, nob, pk, bosspole
22x Shoota boyz, nob, pk, bosspole
3x Killa Kanz, rokkits
3x Killa Kanz, grotzookas
The Council Has Arrived
1x Farseer, 3x warlocks, guide
5x Pathfinders
5x Pathfinders
1x Wraithlord, sword, scatter laser
1x Wraithlord, EML, starcannon
Our opponent rolled for game and deployment, unfortunately we got annihilation again. Deployment type was dawn of war, which I wasn't terribly impressed with, but it came out okay so I can't complain too much.
TURN 1
My partner won the roll for first turn and I suggested we go second. The board started out pretty lonely: our opponent stuck a squad of wracks and the haemunculus and I stayed all-off, though my partner plopped his pathfinders in the bush and the ruins, giving us some excellent fire support.
Our opponent then walked on some warriors with the duke, his trueborn and his incubi and proceeded to run them towards their doom.
On our turn, we opted to shelter the Eldar with the main ork force behind the kans, and sat up as far away from the board edge as possible so I could cram all my boyz in. A lone wave serpent stuffed with banshees secured our right flank with the pathfinders.
TURN 2
Our opponent rolled for reserve and was rewarded with both ravagers, his hellions, his scourges and a raider full of wyches. After my last encounter with the wyches, I wanted basically nothing to do with them. Excited as I was dismayed at their arrival, he put them down halfway between the ruins and the table edge, roughly 10" away from my leftmost kan wall and boyz squad, not to mention lootas. Then the heavens parted and I heard angels sing as the Mork-damned machine mishapped off the table edge and into oblivion. High fives were liberally applied between ork and eldar.
The rest were basically on target, but who cares? Ding-dong the wyches were dead. Unfortunately his scourges took the mishap personally and laid waste to the wave serpent, turning it inside out. The banshees escaped, though one was a little slower than the rest and got caught in the explosion, thinning their number down to four.
The hellions on the other hand whiff with their special weapon but manage to break the pathfinder squad inside the ruins with splinter pod fire. The ravagers whiff with lance fire at the kans thanks to your friendly neighborhood big mek, and the footslogging warriors inflict minimal casualties against the second pathfinder squad in the bush. Similarly, the second ravager did nothing in its attacks against the pathfinders.
On our turn, the two pathfinders falling back regroup and we mulched some inches towards the enemy, shooting up the hellion squad hiding behind the ruins, laving four with enough shoota slugs to end their hijinks forever. The rokkit kans whiff, as do the banshees with their pre-assault lovetaps, but they annihilate the scourges in close combat with mirror blades.
The top of turn 3 started like this:
TURN 3
The rest of our opponent's reserves come in, leaving the board a bit more packed in.
Everything moves up, and the razorwing drops three huge blast missiles onto the middle boyz squad, killing 16 out of 22. Thankfully, they pass their leadership test and no boss pole was necessary. Shooting is otherwise uneventful.
On our turn, we follow form and the green tide + eldar roll up towards the enemy, though the banshees. My boyz obliterate the incubi sneaking around the side of the ruins and the wraithlord's scatter laser turns all but one of the hellions to dust. The ravager atop the hill takes a glance from the starcannon and gets stuck in, which was pretty great.
The grotzooka kanz plus a mob full of shootas sends the reavers to a swift end. Lootas inflict minimal casualties on the wracks, but assault sees the end of the hellions and the green tide sweeping towards them.
This turn also saw the pathfinders dropping all but one of the trueborn in shooting. Go team!
TURN 4
Our opponent's movement phase saw a swift retreat of wracks in the face of kans, wraithlords, twenty-two boyz and a very pissed off farseer who had yet to get into killing range. The raider with warriors near the grotzooka kans moves up to cover. He moves his ravager off to the side a bit to get a better shot at the banshees swimming for cover, missing, but also knocked out another kan with blaster fire from the warriors. I marked this turn down in my notes as "lots of whiff," but I'm pretty sure the last razorwing missile also leveled like 6-8 boyz in the third squad this turn. Obviously I have no idea what I am talking about.
Dismayed by our egregious advance into his model count, he was disappointed even further on our turn when my kans took a liking to his raider. My partner and I finally remembered to use guide, and his wraithlord decided to drill a hole through the damn thing with a missile.
After the warriors piled out, squad two and accompanying kan were already primed and ready to assail the raider and decided its squishier contents were probably a better choice anyway. Combat was a wash, each side losing one wound.
TURN 5
Our opponent shifted his guys around a bit, moving the wracks towards the far kan wall to get off a great shot against one of the wraithlords, who received its first wound of the match. The non-immobilized ravager, tired of taking potshots at the lone pathfinder, shoots at boyz squad three, dropping four wounds on its eight-boy squad. All four saves were made with boxcars. BOO YA! Sadly one of the boyz celebrated a bit too loudly and gave his position away to a warrior with a blaster, who took his head off at the knees.
Not to end on a sad note, though, as our intrepid grotzooka kan and nob laid waste to the stuck-in warriors, who lost combat by two and failed their morale check. Rolling 4" for its fall back move, the nob squad cranked out a seven to tie to sweep. Huzzah! Just to put a point on it, they consolidated 5" straight into the remaining warrior squad.
On our turn, the only kan wall big enough for the title advanced on the wracks after my opponent mentioned they didn't have anything that could even glance them.
This turn the wraithlords continued their streak and wiped out two more wracks and took out the splinter cannon on the razorwing--the first damage done to the damn thing in either of my games that day. The pathfinders took some more potshots and laid out a couple of wounds.
The kanz, in a fit of accuracy slapped the remaining wrack and haemunculus with two missiles, causing instant death instantly. Shooting also saw four warriors laid out from shoota fire, which was exactly odds. The kan assaulted the ravager, whiffing, while the boyz and big mek filleted another two warriors.
Our opponent rolled for game length and it came up a 2.
RESULTS
Final score was 9 to 1 I believe, us having lost the wave serpent way back on turn 2. Between massed shoota fire, 4+ cover saves and an interminable amount of T4 bodies, dark eldar were overrun handily. However, I am uncertain the match would've ended so one-sidedly had the wyches not mishapped into perdition, but we may have had enough firepower on that side of the table to clean their clocks.
I also am generally very leery about splitting my orks up like I did here, but with eldar support on the left flank it worked out fabulously. The kan wall on the right flank even disintegrated just as the boyz reached assault range, so perfect.
The MVP this match has to go to the kanz, without which there would've been no game.
Conversely, Hero of the Game definitely goes to the wraithlords. I think my partner was pretty disappointed by the disparity in dice we were rolling on any given turn, but to be completely honest I think those wraithlords put up enough pressure to break the left front.
Extremely entertaining. Battle reports look so labor intensive, you almost need a third person to do the recording, be the secretary bitch.
ReplyDeleteDo you like your Orks or your SWolves better?
You are now on my blog roll, don't screw it up!
after the first game my notes improved dramatically. i basically made up turns 2-4 to fit the pictures for the first game.
ReplyDeleteas for fun, i can't say which i like better yet. i made horrible mistakes in the first game with the terminators--unsurprisingly, seeing as it was my first game--but they were pretty solid.
on the other hand, orks are just plain fun. T4 with 2 attacks for 6 points? crazy. the dark eldar guy literally launched the entire payload of his razorwing at one squad and they still survived to sweep a squad of warriors off the board in one turn. 2+ armor saves have nothing on that.
but i didn't really start the SW as a replacement for the orks, but rather so that I would have a low model count army i could paint (that turned out well), because painting 180 models for the ork army is just flabbergasting. it doesn't feel right to skimp on professionalism so it still takes me an hour to paint one guy, which means that if i started today, it would probably get done sometime next august.
conversely, i fully painted an entire drop pod today with 4 colors with my airbrush in about 30 minutes, which means i am now ~10% done with space wolves and ~0.05% done with the orks :p
I think we need to teach you some time saving techniques for your Ork mon ami. I painted up a batch of ~10 Ork Shoota Boyz last summer just for shits and giggles and it took me around 3-4 hours for the whole group.
ReplyDeleteI'll post some pics of the models I have done, if you like them I can write up a tutorial for how to paint them. Again, minimal skill, minimal time and maximum profit. Let me know.
oh fuck yeah, please. i need all the help i can get in that department.
ReplyDeleteOk, I should be able to post the Ork pics tonight, tutorial may have to wait until next week after my tournament.
ReplyDeletePS: Necron book shipped yesterday!
boo, my codex probably won't arrive until next friday.
ReplyDelete