This report is the first for our escalation league. The league starts out at 500 points and will ramp up 250 every month, and conclude with a tournament at the end. I'll be playing my Space Wolves army, but so far we have Grey Knights (whom we've met), Eldar, Space Marines, Tau, two Imperial Guard, another Space Wolves (whom we've also met) and a Necron player.
Today I played Space Wolves, Space Marines, Grey Knights and Eldar, but my camera died during the GK game so I don't have a report for the Eldar match.
The Challenger:
God damn Space Wolves
Rune Priest
- Lightning
- JOTWW
5x Grey Hunters
- Rhino
- Melta
5x Grey Hunters
- Rhino
- Melta
5x Long Fangs
- 2x missile launchers
- 2x plasma cannons
The Defender:
More god damned Space Wolves
Rune Priest
- Hurricane
- Living Lightning
- Melta bombs
- Talisman
7x Grey Hunters
- Rhino
- Melta
5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
We rolled up seize ground with five objectives and a spearhead deployment, and I failed yet again to win first deployment.
Deployment looked like this. I have the advantage with more troops, but my opponent still has a lot more firepower, and he is much better general than I am.
TURN 1
My opponent rolls up with one rhino and smokes while the grey men pile out of the other with the rune priest. His long fangs do no damage, but living lightning immobilizes the leader razorback, which will force me to make dangerous terrain tests to get around it.
I succeed my test for one razorback and skirt the edge with the other. My rune priest skiddadles out of his metal box in an attempt to saturate the long fang fire so I can get a tank across the board to contest an objective.
My return fire sees 5 wounds placed on the long fangs between lightning and heavy bolters but they save them all. Thus starts an skein of good rolls for my opponent.
TURN 2
Tanks scoot around towards my left table edge and the disembarked squad with the rune priest attempts to straddle two objectives. The long fangs only manage three wounds with all their fire concentrated on the rune priest's squad, who save all but one. Thankfully one of the fangs got hot. (But not so thankfully as to have failed his armor save.)
Lightning shots into the immobilized razorback whiffs, while the other rhino uses its smoke launchers.
I shuffle tanks a bit and then lay everything I have into the long fangs.
Ten wounds between lightning and heavy bolters gets whittled down to two that stick, knocking out a plasma cannon and the squad leader.
TURN 3
The slow march to the middle ground continues, and the war of the rune priests is carried by my opponent who cracks open a hunter from my rune priest's squad. Emboldened, his rhino's storm bolter also puts some holes in a trooper, leaving my squad at 5 models.
My razorbacks return the favor by munching on the last of the long fangs and finally getting a pen with a single shot lightning bolt, though it's stopped by cover.
TURN 4
My opponent rolls on and tries to eat my rune priest but thankfully it's nullified, along with storm bolter shots from the rhinos.
I too march up to the middle and disembark my last squad who explode the rune priest's rhino.
Today I played Space Wolves, Space Marines, Grey Knights and Eldar, but my camera died during the GK game so I don't have a report for the Eldar match.
The Challenger:
God damn Space Wolves
Rune Priest
- Lightning
- JOTWW
5x Grey Hunters
- Rhino
- Melta
5x Grey Hunters
- Rhino
- Melta
5x Long Fangs
- 2x missile launchers
- 2x plasma cannons
The Defender:
More god damned Space Wolves
Rune Priest
- Hurricane
- Living Lightning
- Melta bombs
- Talisman
7x Grey Hunters
- Rhino
- Melta
5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
5x Grey Hunters
- Razorback w/ TL heavy bolter
- Melta
We rolled up seize ground with five objectives and a spearhead deployment, and I failed yet again to win first deployment.
Deployment looked like this. I have the advantage with more troops, but my opponent still has a lot more firepower, and he is much better general than I am.
TURN 1
My opponent rolls up with one rhino and smokes while the grey men pile out of the other with the rune priest. His long fangs do no damage, but living lightning immobilizes the leader razorback, which will force me to make dangerous terrain tests to get around it.
I succeed my test for one razorback and skirt the edge with the other. My rune priest skiddadles out of his metal box in an attempt to saturate the long fang fire so I can get a tank across the board to contest an objective.
My return fire sees 5 wounds placed on the long fangs between lightning and heavy bolters but they save them all. Thus starts an skein of good rolls for my opponent.
TURN 2
Tanks scoot around towards my left table edge and the disembarked squad with the rune priest attempts to straddle two objectives. The long fangs only manage three wounds with all their fire concentrated on the rune priest's squad, who save all but one. Thankfully one of the fangs got hot. (But not so thankfully as to have failed his armor save.)
Lightning shots into the immobilized razorback whiffs, while the other rhino uses its smoke launchers.
I shuffle tanks a bit and then lay everything I have into the long fangs.
Ten wounds between lightning and heavy bolters gets whittled down to two that stick, knocking out a plasma cannon and the squad leader.
TURN 3
The slow march to the middle ground continues, and the war of the rune priests is carried by my opponent who cracks open a hunter from my rune priest's squad. Emboldened, his rhino's storm bolter also puts some holes in a trooper, leaving my squad at 5 models.
My razorbacks return the favor by munching on the last of the long fangs and finally getting a pen with a single shot lightning bolt, though it's stopped by cover.
TURN 4
My opponent rolls on and tries to eat my rune priest but thankfully it's nullified, along with storm bolter shots from the rhinos.
I too march up to the middle and disembark my last squad who explode the rune priest's rhino.
My rune priest then lays into the squad, putting a wound onto the enemy rune priest. Heavy bolters do nothing.
TURN 5
My opponent runs his rhino up for interference between his rune priest and the squad that just put a cap in his ride's ass. The rune priest then returns the favor by whittling the squad down to two models.
I drive the razorback up to contest the objective with my opponent and do not fail to do fuck-all with any shooting, though the micro-squad runs far enough to make it within what I figure is 3" of the objective.
Note that it's actually all the way inside the cover but fell out when I was taking the trees off, so they are a bottle cap's diameter closer than the photo shows.
We roll a 4 to continue.
TURN 6
Melta and lightning wreck the contesting razorback, while his rhino tries to blockade my rune priest.
My rune priest shuffles out behind his rhino and puts a spell on his grey hunters straddling the two objectives, electrocuting two, which is enough to force him onto one.
We roll a 6 to continue.
TURN 7
Jaws eats a hunter while the rune priest passes his check, but the hunter fails his morale check and takes him off the objective, but in any case my opponent puts his rhino onto it.
I finish by trying to shoot his RP off the objective rather than blowing up the rhino.
RESULTS
My opponent holds two, while I hold one and contest another. In the report I make mention of driving my razorback up to contest his objective, but that is a dirty lie because I totally forgot that while vehicles can't hold objectives, they can contest them. Evidence is, of course, my rhino sitting on its ass instead of tanking shocking his rune priest so I could get a tie.
MVP: Long fangs. Absorbed a ton of shots and still laid out some solid wounds.
Hero of the Match: No one on my team deserves this award, the amount of fuck-ups in this match on my part are cringe-worthy.
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